Oh sure, For Honor is some fun arcade action but what about the serious Internet swordsman left sharpening his blades in front of Netflix? You, O pal o’ mine, might fancy a look at the upcoming Mordhau [official site]. Mordhau is a first-person medieval melee multiplayer murderfest boasting a deep combat system with some swish sword simulation. That’s the plan, at least. Mordhau is on Kickstarter but has already hit its goal so, if you’d like, you can sit back and watch this swish trailer content in the knowledge that it’s going ahead:
Alreay funded. They asked for $80k to complete the game.
https://www.kickstarter.com/projects/430135984/mordhau
Mordhau is a multiplayer medieval fighting game where fights range from duels all the way to large, open battles of up to 64 players with horses, siege engines, and castles to be stormed. It features a skill-based free-flowing combat system that is easy to learn, but hard to master. https://zippy.gfycat.com/ZealousFeminineAlbertosaurus.webmThe game is being built on Unreal Engine 4 and will be released on Steam for Windows PCs. Other operating systems and platforms might follow post-release, but there are no concrete plans at the moment. Check out some of the game's key features below. https://zippy.gfycat.com/EnormousRewardingLacewing.webm
FREE-FLOWING COMBAT. Chain your attacks into combos, punish your opponents with quick counters, push them away with kicks, trick them with feints, grip your polearm closer to the head, use real halfswording techniques -- and much, much more. And the best part? You can combine it all, any way you want. Get creative with your play-style.
EXPRESSIVE CONTROLS. An entirely new dimension of input. Our melee combat system allows players to cut and thrust from a total of 240 different angles by flicking their mouse in the desired direction. If you prefer a controller over a mouse, or a more traditional control scheme, don't worry, we've got you covered. REAL-TIME COLLISION DETECTION. Your blade will cut exactly where it looks like it should. Weapons can clash together, resulting in fast-paced exchanges and the occasional loss of hands. BELIEVABLE FIGHTS. A game where fights look believable, Mordhau strikes a balance between gameplay and realism. Ballerinas and circus performers are replaced by carefully designed combat mechanics. We are confident that our system solves most of the common problems of this genre, and is also heaps of fun. GORE. LOTS OF GORE. Decapitate your foes, cut off their arms, hands and legs and watch throats being slit while they gurgle their last breath away. And for those who prefer a more family-friendly visual effect, we will offer options to tone the gory visuals down a notch. DEDICATED SERVERS. Bad netcode can ruin a multiplayer game, especially a melee title with a focus on precise timing. Peer-to-peer? No thanks. Dedicated servers ensure a stable experience and low ping. SIEGE ENGINES. Take out enemies from the safety of your catapult, scale siege ladders and fight on them, or pin enemies down with a well-placed ballista shot. MAP INTERACTIVITY. Bring gates crashing down on enemies, chuck boulders off of castle walls, and pick up and drop equipment as you go. Interaction is a big part of the game, and it spices up every match. FIGHT ON HORSEBACK. Plow through the enemy ranks on your horse and launch surprise flank attacks on the enemy archers. Take care not to get swarmed and overwhelmed by infantry! VARIED BATTLES & ENVIRONMENTS. Our combat system is designed for fights ranging from duels all the way to large open battles of up to 64 players with castles to be stormed, and fields to be covered in blood. A variety of environments will keep each battle interesting, as we will take you from dusty deserts, to lush green forests, and even icy peaks. RANGED COMBAT. The games arsenal includes ranged equipment such as bows and crossbows. You can also throw your sword, preferably into someones face. Projectiles will collide with other projectiles, and even attacks. See an axe flying towards you? Bat it away. EXPRESS YOURSELF. Use animated emotes and voice commands to scream at the top of your lungs as you charge into battle, or simply sit back and laugh at your enemy's demise. CREATE YOUR WARRIOR. Pick your gender, choose the type of body, adjust facial features, and even sculpt a face to your liking. We want you to be recognized from how you look, as well as from how you fight. SUIT UP. Create your suit of armor: pick from gloves, arms, shoulders, chest pieces, legs, boots, helmets, and more. Color each piece to your liking and select a metal tint. Pick an emblem that represents you well, and you can even choose how polished you want the metal to be. Be anything from a viking to a crusader. BUILD YOUR WEAPON. Smith your sword out of individual pieces: pick from blades, crossguards and grips. Want a mace instead? No problem, pick your head and handle and choose the wood type. There are hundreds of possible combinations. WATCH & LEARN. Spectate other players in first or third-person to see how they play and record your battles to watch them from different perspectives with our demo system. We even used it to record our gameplay trailer! BUILT FOR PC. Choose your desired field of view, unlock your framerate, set all manner of control and quality options that have once been taken for granted, but are now missing in many recently released games. OFFLINE PLAY. Mordhau is primarily an online game, but you can play the game offline against bots with different personalities and difficulties. NO EARLY ACCESS. We aim to deliver a polished game that we will continue to expand with post-release content and updates. END HIM RIGHTLY. Yes, you can unscrew and throw your pommel in this game.
Mordhau is being developed by Triternion. We're a young, 10-person international team driven by our passion for melee games and the medieval era. We've accumulated thousands of hours of playtime in awesome titles such as Chivalry, Mount & Blade, War of the Roses, the Jedi Knight series, and many others, too. Having been part of the community as players as well as content creators, we feel were in a unique position to use this experience to refine and further evolve the melee genre.
For the music behind Mordhau, we're collaborating with a team of three passionate composers: Viktor Alexander, Paul Keilhau and Lukas Gorris. Their music brings an element of grit and power to the already brutal setting.
Up until now, we have been operating without a budget, living off of our personal savings, and working part-time jobs. To be able to finish Mordhau in a reasonable amount of time and survive the costs that come with it, we decided to ask you, our backers, for help. The target goal we've set will let us release the game in time, but just barely. The more money we raise, the smoother the ride. This means more things we can include, and a better, more polished final product. Below we have compiled an estimate of how the $80,000 will be spent. Any additional money raised will go towards development.
more at the link
The plan is for multiplayer battles from duels up to 64 players, complete with mounted combat, siege engines, and a few bows, crossbows, thrown pommels (I understand this to have become an Internet swordsman meme), and hurled swords.
Developers Triternion gab about moves having 240 potential angles of attack, guided by your mouse (or controller), with options to redirect and slow or feint after starting a strike. 7 days to die free. And blocking isn’t just holding a button – a defender’s weapon needs to actually collide with the attacker’s. Which also means, theoretically, you can knock projectiles out the air. Here, this video dev diary from 2016 gets way more into combat’s guts:
It’s all quite impressive.
Unlike Clang, the Kickstarted swordfighter which died unceremoniously in 2014 after failing to secure additional funding, Mordhau has evidently been on the go for ages and is looking for money to fund the final stretch. Triterion are after $80,000 (£66k) on Kickstarter to finish development, and passed that within one day. Extra weapon and armour is the first stretch goal revealed.
If all goes well, Mordhau should launch on Windows around March 2018.
Welcome Lords and Ladies
Quick news this time, I had worked on this sword before, but I finished yesterday, so some more eye-candy for you this week.
Town Guard - Side-sword
This sword speaks elegance, making it, in my opinion, one of the most beautiful in the collection. The sword is from a later age than that of the Mount & Blade world, but the weapon was to elegant to not put it in the game. The Town Guard is inspired by a type of sword that was very popular with the civilian military in the late middle-ages and the early renaissance. Especially in Germany this side-sword was the default for the city watch.
The sword has relation with the rapier, sharing a similar hilt and being thrusting orientated, but has a broader blade making it also a decent cutter. Most of the weight rests in the back, near the handle. This make the sword very versatile, fast and precise. Openiv copy to mods folder. The perfect weapon to fit your guards men with.
Mordhau Game End Him Rightly
This sword was quite a challenge to get right. The handle has very complex curves. And also the wire pattern on the handle was quite some work. But in the end it really paid off!
For The Elder Scrolls III: Morrowind - Game of the Year Edition on the Xbox, a GameFAQs message board topic titled 'progress of truth'. For The Elder Scrolls III: Morrowind on the PC, a GameFAQs Answers. I need to find the Progress of the truth book, i already found the one in Vivee at the rare. Morrowind progress of truth location. Apr 15, 2018 - Progress of Truth. By the Dissident Priests. A book questioning the doctrine of the Tribunal and even its godhood. Aug 12, 2006 - Where can I find the book Progress of truth for the blades mission where. Help!, The Elder Scrolls III: Morrowind Questions and answers, Xbox.
I hope you enjoyed that. Stay tuned for the next sword in the collection.
Greetings, Mr. EmjeR
Discussion in 'Games & Gaming' started by SteelRaptor, Jul 31, 2016.
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