I installed some mods that won't let me play GTA and I changed some files using OpenIV. I don't have the Steam version, I have the disc version.
JacobJacob
1 Answer
There's really no way to fix it now unless you reinstall the game, but in the future, when installing mods to GTA V, follow these steps:
If you didn't edit any stock files (Ex, you just added files in the scripts folder and places like that), then deleting the added files would work to restore, but it sounds like you edited some stock GTA V files, so you would have to reinstall. Being a modder myself, the reinstalling gets tiring, but sometimes it has to be done!
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Posted by4 years ago
Archived
New to modding GTA. It's a little confusing to me. Open IV recommends:
The following table is explain how you need to copy archives to mods folder. The path to RPF archive in “mods” folder must be the same as in real GTA Vfolder, here is some examples: Grand Theft Auto V – Original archive path Path in “mods” folder GTAVupdateupdate.rpf GTAVmodsupdateupdate.rpf GTAVcommon.rpf GTAVmodscommon.rpf GTAVx64audiosfxSCRIPT.rpf GTAVmodsx64audiosfxSCRIPT.rpf GTAVupdatex64dlcpacksmpheistdlc.rpf GTAVmodsupdatex64dlcpacksmpheistdlc.rpf GTAVx64e.rpf GTAVmodsx64e.rpf 7 – From this point if you want to install mod or edit some file you need to do it in archive from “mods” folder.
Mod Manager recommends through Bilagos tutorial video to use Mod Manager to create a backup of the RPF, modify an RPF and point it at the RPF to be replaced within the Manager.
The only way I have attempted with success was to backup the RPF files I wished to modify and then use OpenIV to modify the files in their original locations.
I have not tried OpenIV's method of recreating the directory structure of the paths of RPF's to be modded within the 'mods' folder as I was trying to Get MM to work and had other unrelated issues such as MM deleting the entire MOD dir when trying to delete an individual mod.
I have tried Mod Managers suggestion of using MM to import and point the RPF file, but it fails to create a .original file.
Also not sure the best order to install these programs:
I have been intalling in this order: 1.Install/Paste and run OpenIV exe to Main drive 2. Use OpenIV Tools to install ASI Loader and OpenIV.asi 3. Install/Paste and Run Mod manager 4. Install/Paste Script Hook/Native Trainer/dinput 5. Start modifying RPF within open IV without uising the MM import rpf function (as it doesn't work for me).
---- I have reversed installing MM before OpenIV with no real change. Only that when MM is installed it will move openIV to the mod folder (I think this is what is happening).
I tested using just openIV to modify RPF files with community mods last night and worked fine. The confusion rests with whose instructions to follow and the issues listed above with MM.
Perhaps I was spoiled with different mods I have used, but GTA seems to be the most confusing. I miss the Unreal Tournament and BF2 Days.
EDIT: To relevant section of youtube video.
10 comments
This is a quick and simple guide to the basics of installing and playing with mods on Grand Theft Auto V for Single Player. It won't cover MP mods like FiveM, or script hooks that start the game with a custom launcher. Modding GTA:O is not welcome here and will not be discussed.
For a fresh start, you'll need the following things:
It's best to start out with an unmodded game, to prevent things from conflicting or having other instabilities. If you've tampered with the files, it's best to either re-install the game or to let Steam or RGSC verify your files before continuing. If you also had script mods installed and don't remember what to delete, just start out clean.
For reference, the following files enable loading and running mods from the normal launcher:
If you recognize any of these and don't exactly know why these are there, start out from scratch.
GTA V mods roughly exist in two distinct categories: resource mods and scripts. You'll need a couple of things to get this to work!
Download the archives or installers from the websites.
Installation: Basically just follow the instructions!
ScriptHookVDotNet has its scripts inside a separate folder inside the GTA V root folder, so create a
scripts folder in there. .dll and .cs scripts you download will go in here.
OpenIV needs some additional setup. Run the program and point it to your GTA V directory if necessary. Go to Tools -> ASI Manager and install
ASI Loader and OpenIV.ASI if they aren't installed already. You'll also want to set up a mods folder. This keeps your original game files clean! As a start, put your update.rpf in the mods folder. You'll need to edit it anyway.
It's a good idea to only download mods from trusted websites, especially script mods. Remember that scripts are just libraries and can execute any code. Mods that change textures, vehicles and the like are less risky, but always do your research before downloading mods from random websites.
Good resources are:
Resource replacement mods (peds, vehicles, maps)
If you download a mod that replaces an original resource, like a vehicle mod that replaces a default vehicle, you'll need to use OpenIV. The mod you download should have come with instructions with which file to replace in which exact folder and archive. FOLLOW THOSE INSTRUCTIONS.
Resource add-on mods (peds, vehicles, maps)
If you download a mod that's marked as an add-on, it means it doesn't replace existing resources. They are added as DLCs. In general they follow the following set-up:
When adding an entry to
dlclist.xml , take care to keep the opening and closing tags being exactlyItem . If they are different, the file is invalidated.
Some mod authors also tell you to change
extratitleupdatedata.meta , but this is NOT necessary!
Additionally, you'll want to replace
GTAV_root/mods/update/update.rpf/common/data/gameconfig.xml with a version that supports more add-on mods. These can be obtained on GTA5-Mods.com. Just take care to pick the correct game version files.
.oiv files
If you download a mod that ends with
.oiv , this means the mod author prepared a nice package for you. If you installed OpenIV properly, you can just double click the file, after which an OpenIV pacakge installation prompt will open. Check any information in the description window and press install. These mods can add files and/or replace files, so be sure to double-check if you've got the correct package.
Scripts: .asi
Scripts ending with the
.asi extension are ScriptHookV scripts and ALWAYS go in the GTA V root directory. If the script came with configuration files, follow the installation instructions for that script. Usually the archives are made so you just select the asi and the additional folder or the additional config files and put those directly in your game root directory.
Scripts: .dll, .cs, .vb
Scripts ending with the
.dll , .cs and .vb extensions are ScriptHookVDotNet mods and ALWAYS go in GTAV_root/scripts/ . As with .asi mods, you want to follow the instructions.
For most resource mods, you should just reinstall the mod completely by using the new files.
For scripts, you should take note of the changelog or other comments the author had. Usually it suffices to just replace the
.asi /.dll /.cs , but sometimes the configuration files also need replacement.
Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu. Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. Sims 3 hair mod.
Rockstar releases new DLC from time to time. Some mods keep working, other break. Here's a basic guide of steps to take to prevent this, or to get back up and running quickly!
Disabling all mods
Moving or renaming
dinput8.dll will stop ScriptHookV, ScriptHookVDotNet and OpenIV from loading. If you properly used OpenIV's mod folder, this disables all mods and you should be able to play the unmodded game and even join a GTA:O session.
Reverting the update (downgrade game)
BEFORE a new DLC update drops, Rockstar hypes it up. Once a new DLC is announced, ensure you have a backup of the following files
It's smart to label these. I put them in a folder with the executable version. For Smuggler's Run, this is
v1.0.1180.2 . When the next update drops and you want to revert, back up the new files and replace them with your old backups.
Updating your mods
You can also choose to update your mods. In general it's a good idea to wait until some core resources (ScriptHookV, ScriptHookVDotNet) have been updated to the new game version.
Resource mods
Each update, you'll need to update your
GTAV_root/mods/update/update.rpf to match the version of GTAV_root/update/update.rpf . You can then transplant your changes from your old modded update.rpf to the new update.rpf .
Things to pay attention to:
Script mods
Most scripts rely on ScriptHookV and just use natives. These will work after ScriptHookV gets updated for the new update, and won't need updating themselves.
ScriptHookVDotNet uses offsets for peds and vehicles, so it's wise to wait until ScriptHookVDotNet gets an update to support the new update. Most ScriptHookVDotNet scripts don't need updating themselves.
If a script crashes after an update, just disable it and keep an eye on the mod page. The author might update the script in the coming hours/days/weeks/months/years. It might help to notify the script author.
Outside of the common update woes, things can of course go wrong. Here are a few common things that go wrong:
Common problems:Infinite loading screen
You probably installed a mod pack with many vehicles or manually installed many vehicles. This is related to
gameconfig.xml and you should find a replacement gameconfig .
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